[PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)
Oldřich Jedlička
oldium.pro at seznam.cz
Thu Jul 29 16:36:19 CDT 2010
Hi Roderick,
On Thursday 22 July 2010 22:26:39 Roderick Colenbrander
wrote:
> On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger
>
>
<stefandoesinger at gmx.at> wrote:
> > Am 22.07.2010 um 21:13 schrieb Oldřich
Jedlička:
> >> DirectX 1 interface allowed creation of explicit back
buffers, so move
> >> the restrictive checks to DirectX 2+
implementations.
> >
> > It is still missing testing/handling of
AddAttachedSurface
>
> Oldřich, while you are at it also check what happens
if
> DDSCAPS_3DDEVICE is used on a standalone backbuffer surface.
I'm
currently facing problems of missing test machine (no Windows XP), but I
will try to get some :-) I want to add some 3DDEVICE creation tests to my
test suite.
Anyway, we have a real test case for BACKBUFFER + 3DDEVICE,
which is a game Warhammer: Dark Omen (bug #9190). It creates a 3D backbuffer
too, but fails later while playing with other surfaces - it tries to get
some ZBUFFER surface via GetAttachedSurface(), but that doesn't find
anything.
Oldřich.
>
> Roderick
More information about the wine-devel
mailing list