[PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

Oldřich Jedlička oldium.pro at seznam.cz
Thu Jul 29 16:36:19 CDT 2010


Hi Roderick,

On Thursday 22 July 2010 22:26:39 Roderick Colenbrander
wrote:
> On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger
> 
>
<stefandoesinger at gmx.at> wrote:
> > Am 22.07.2010 um 21:13 schrieb Oldřich
Jedlička:
> >> DirectX 1 interface allowed creation of explicit back
buffers, so move
> >> the restrictive checks to DirectX 2+
implementations.
> > 
> > It is still missing testing/handling of
AddAttachedSurface
> 
> Oldřich, while you are at it also check what happens
if
> DDSCAPS_3DDEVICE is used on a standalone backbuffer surface.

I'm
currently facing problems of missing test machine (no Windows XP), but I
will try to get some :-) I want to add some 3DDEVICE creation tests to my
test suite.

Anyway, we have a real test case for BACKBUFFER + 3DDEVICE,
which is a game Warhammer: Dark Omen (bug #9190). It creates a 3D backbuffer
too, but fails later while playing with other surfaces - it tries to get
some ZBUFFER surface via GetAttachedSurface(), but that doesn't find
anything.

Oldřich.

> 
> Roderick




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