2/2 wined3d: start cleanup of 8-bit palette code

Henri Verbeet hverbeet at gmail.com
Wed Mar 3 04:14:49 CST 2010


On 2 March 2010 20:28, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
> +    idx = getFmtIdx(WINED3DFMT_P8_UINT);
> +    gl_info->gl_formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);

Strictly speaking this should be behind the extension check for
paletted textures. Also, you have a couple of trailing spaces.



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