On 2 March 2010 20:28, Roderick Colenbrander <thunderbird2k at gmail.com> wrote: > + idx = getFmtIdx(WINED3DFMT_P8_UINT); > + gl_info->gl_formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8); Strictly speaking this should be behind the extension check for paletted textures. Also, you have a couple of trailing spaces.