WineD3D BltOverride overhaul

Henri Verbeet hverbeet at gmail.com
Wed Mar 24 06:00:48 CDT 2010


On 24 March 2010 11:55, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
> Sure color keying needs to be handled by the fragment pipe. Though I
> would like to avoid touching that area right now since I don't know
> anything about it and I had a feeling when I talked about it with
> Stefan that this code is a bit fragile. So in the meantime I would
> like to have a way to disable color key fixups in LoadLocation when we
> perform a 2d blit.
>
Perhaps it's possible to implement as a different surface location.



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