WineD3D BltOverride overhaul

Henri Verbeet hverbeet at gmail.com
Wed Mar 24 15:09:02 CDT 2010


On 24 March 2010 20:03, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
> I have experimented a bit with the design (intially only color fill
> since that's quite independent). Note this is just a proof of concept
> (some of the helper functions would become separate patches). This
> patch is the current code in the new form. In a later stage an FBO
> blit_shader can be added which can call the FBO based color fill but
> that's quite easy to extend later on. At this point no context setup
> is needed since the helpers already do that but after this is all
> over, they could be moved over to this framework to make it a bit
> nicer.
>
The general direction looks ok. As a first step you probably don't
even need to call the functions through struct blit_shader though.



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