[1/3] WineD3D: check the GL flags in CheckDepthStencilCapability, not the static info

Henri Verbeet hverbeet at gmail.com
Thu Mar 25 03:10:19 CDT 2010


On 24 March 2010 23:53, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
> These flags will be unset if the format is not supported by GL and is consistent with the other
> depth stencil check functions.
So what happens if the GL implementation doesn't support
ARB_depth_texture, for example?



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