[PATCH 0/7] wined3d: blit set_shader texture_target activation cleanup

Roderick Colenbrander thunderbird2k at gmail.com
Wed May 26 07:51:32 CDT 2010


On Wed, May 19, 2010 at 8:27 PM, Roderick Colenbrander
<thunderbird2k at gmail.com> wrote:
> On Wed, May 19, 2010 at 7:02 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
>> On 19 May 2010 14:46, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
>>>> The main issue I'm facing is p8 uploads which are completely broken
>>>> right now (a regression). At the beginning of the week I wanted to add
>> ...
>>> What do you think?
>>>
>> Is there a bug report / demo application that clearly shows the
>> problem? Maybe I can give it a look.
>>
>
> The bug in question is and a test case is StarCraft:
> http://bugs.winehq.org/show_bug.cgi?id=22575
>
> I have made a draft patch (this would have to be cut in a lot of
> pieces and changes a few more things than just the issue). It might be
> an acceptable path.
>
> The idea is to move the 'p8 texture format' to the formats table
> including the case when no shaders/ext_paletted_texture is around
> (this case needs to be added in some form anyway since fixup up an
> empty format desc is not that nice). The format is overridden in case
> of color keying / drawpixels. So at this stage the 'blit_supported' is
> implicitly performed at formats table initialization. This might be
> acceptable for now. At a later stage I can imagine that we want to ask
> the 'blit_shader' for the format to use as that what this is basically
> about.
>
> If I add the 'converted p8' format to the formats table, I would still
> have to return 'CONVERT_PALETTED' in d3dfmt_get_conv and somehow
> inspect the format. The cleanest way (I could check conv_bytes) I
> think is to add a flag WINED3DFMT_FLAG_CONVERTED. I want to set this
> flag also for converted textures and thus checks like 'convert !=
> NO_CONVERSION || desc.convert' can be adjusted as well and
> d3dfmt_convert_surface is now a bit nicer as well.
>
> Though not all parts might be needed right now, I think at least the
> Flags changes are a step in the right direction. Is the 'p8 solution'
> acceptable for now?
>
> Roderick
>

Before I clean this stuff up and flood wine-patches, would this be an
acceptable solution for 1.2? Essentially it is about adding a
WINED3DFMT_FLAG_CONVERTED flag to converted formats and adding a
generic p8 format (which uses conversion) to the formats table, so the
table acts as a 'blit_supported' for now. Even in the long run I think
it makes sense to have these flags and the main thing which has to be
fixed is the format selection itself.

Roderick



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