[4/4] d3d9: Add a sRGB format test
Henri Verbeet
hverbeet at gmail.com
Mon Nov 1 05:50:49 CDT 2010
On 1 November 2010 11:41, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>
> Am 01.11.2010 um 10:41 schrieb Henri Verbeet:
>
>> On 31 October 2010 22:53, Stefan Dösinger <stefan at codeweavers.com> wrote:
>>> + static const struct
>>> + {
>>> + float x, y, z;
>>> + float u, v;
>>> + }
>>> + quad[] =
>>> + {
>>> + {-1.0, -1.0, 0.1, 0.0, 0.0},
>>> + {-1.0, 1.0, 0.1, 1.0, 0.0},
>>> + { 1.0, -1.0, 0.1, 0.0, 1.0},
>>> + { 1.0, 1.0, 0.1, 1.0, 1.0}
>>> + };
>> Not that I care all that much, but notice that those literals are
>> actually doubles.
> Now that I've fixed a number of those I guess we should stick to caring about that.
You should probably do the Clear()'s too then.
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