[4/4] d3d9: Add a sRGB format test

Henri Verbeet hverbeet at gmail.com
Mon Nov 1 05:50:49 CDT 2010


On 1 November 2010 11:41, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>
> Am 01.11.2010 um 10:41 schrieb Henri Verbeet:
>
>> On 31 October 2010 22:53, Stefan Dösinger <stefan at codeweavers.com> wrote:
>>> +    static const struct
>>> +    {
>>> +        float x, y, z;
>>> +        float u, v;
>>> +    }
>>> +    quad[] =
>>> +    {
>>> +        {-1.0,   -1.0,   0.1,    0.0,    0.0},
>>> +        {-1.0,    1.0,   0.1,    1.0,    0.0},
>>> +        { 1.0,   -1.0,   0.1,    0.0,    1.0},
>>> +        { 1.0,    1.0,   0.1,    1.0,    1.0}
>>> +    };
>> Not that I care all that much, but notice that those literals are
>> actually doubles.
> Now that I've fixed a number of those I guess we should stick to caring about that.
You should probably do the Clear()'s too then.



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