xlive: add initial stub dll (1/3)

André Hentschel nerv at dawncrow.de
Tue Nov 2 15:34:42 CDT 2010


Am 02.11.2010 20:46, schrieb Austin English:
> On Tue, Nov 2, 2010 at 12:34 PM, Alexandre Julliard <julliard at winehq.org> wrote:
>> Austin English <austinenglish at gmail.com> writes:
>>
>>> This dll is not a core part of windows (at least, not yet), but I
>>> think it should be considered for inclusion in Wine. A bit of
>>> explanation is necessary:
>>>
>>> xlive.dll comes from Games for Windows (1,2), whose installer depends
>>> on .Net 3.5 (can be skipped with the /nodotnet parameter). Native
>>> fails on wine, however, unless a native msasn1.dll is provided,
>>> because xlive.dll is digitally signed (so implementing our own
>>> msasn1.dll won't help). As it currently stands, users can't play any
>>> 'Game for Windows' that doesn't have a Windows license.
>>
>> That's not a good enough reason, particularly considering how ugly the
>> resulting code is. And it seems unlikely that this is ever going to move
>> beyond the nasty hack stage, given the lack of documentation.
> 
> Fair enough. You never know until you try and have the code in hand.
> 
> For those interested, I've put an initial fork at
> http://github.com/austin987/wine/ . If you've got any games that need
> xlive, please test against it and report any bugs to me directly or at
> http://bugs.winehq.org/show_bug.cgi?id=23532. I plan to expand the
> tests next, to try and get some documentation, so that it can possibly
> be implemented in the future in a clean way (by someone else, if need
> be).
> 

@All:
There are already some Projects which reimplement non-windows dlls like e.g. cuda.
I totally see the reason to not integrate them into Wine, but maybe we could start a small Project hosting all that stuff at _one_ point and not spread over the www.
Maybe my upcoming CE dlls will also fall into that catagory...
Then we also could pack the .dll.so's up into one nsis installer, where you can select which subproject you want to install.
(Maybe 32-bit and 64-bit? And possibly in some other way also for ARM?)
Your opinions?

-- 

Best Regards, André Hentschel



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