[1/2] opengl32/tests: Add tests for special case of SetPixelFormat

Roderick Colenbrander thunderbird2k at gmail.com
Sun Nov 14 19:24:22 CST 2010


It has been a while since I last looked at this area. The following
bug came to my mind which is the same thing
http://bugs.winehq.org/show_bug.cgi?id=9786

I would start by figuring out for what purpose and for what calls the
game is using GetDC(0). Turn on some d3d debug channels and try to
figure that out. You might have to write some test cases (though they
might exists already in d3d, but I haven't looked at the test in a
while). I don't know for sure but can Direct3D actually render to the
'root_window'? I guess you can't ..

Roderick

On Sun, Nov 14, 2010 at 3:33 PM, Matijn Woudt <tijnema at gmail.com> wrote:
> On Mon, Nov 15, 2010 at 12:06 AM, Roderick Colenbrander
> <thunderbird2k at gmail.com> wrote:
>> Hi Matijn,
>>
>> What 3D API is this game using? Is it using Direct3D or OpenGL?
>>
>> If it is Direct3D then I have the feeling the 'issue' is getting fixed
>> in the wrong layer.
>
> It's using Direct3D, but I don't see how this can be fixed in Direct3D.
>
>>
>> Further I'm not really sure whether we want to allow pixel format 1 to
>> be used at all. In case of Wine all pixel formats are hardware
>> accelerated (okay, the bitmaps one are set to indirect rendering so
>> might be software based depending on the GLX implementation). On
>> Windows you essentially have two GL implementations namely the
>> Microsoft GDI renderer and the OpenGL ICD driver. The first several
>> pixel formats are the ones from the software based GDI renderer...
>>
>> So even though Windows might allow setting pixel format 1 on HDC 0, I
>> don't think it is the right thing to do.
>>
>> Roderick
>
> Not setting the pixel format (e.g. just returning TRUE) won't help the
> game. Setting a different (hardware accelerated) format will probably
> work, but that doesn't feel right. I'd really like to fix this bug,
> but if the patch isn't right I don't have a clue how to fix it 'the
> right way'.
> Any hints?
>
> Thanks,
>
> Matijn
>
> ps. Trial for the game is available at:
> http://www.sandlotgames.com/w5/hearts_medicine_season_1.html (200MB),
> after installing run bin/prog.exe, launcher doesn't work.
>>
>> On Sun, Nov 14, 2010 at 9:55 AM, Matijn Woudt <tijnema at gmail.com> wrote:
>>> Add tests for special case of SetPixelFormat
>>>
>>> Tests pass on my Windows XP laptop and Windows 7 PC.
>>> The game 'Heart's Medicine Season One' depends on this behaviour.
>>>
>>>
>>>
>>>
>>
>



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