wined3d: Allow color key processing for surfaces with alpha channel

Stefan Dösinger stefandoesinger at gmx.at
Fri Nov 26 06:08:08 CST 2010


Am Mittwoch 24 November 2010, 12:38:00 schrieb Ilya Shpigor:
> Hello!
> 
> This is new patch for  bug:
> http://bugs.winehq.org/show_bug.cgi?id=23750
> 
> I have tested color key processing for SURFACE_OPENGL and SURFACE_GDI
> surfaces with alpha channel in Windows.The color key has been processed
> for both surface types.
I'm not sure I understand - SURFACE_OPENGL and SURFACE_GDI are wine specific, 
how did you test on Windows?

> I don't know how to write correct Wine test for this problem. Can anybody
> help me?
> Is this Wine test realy needed?
Yes, we need a test for this patch, as it contradicts documentation I have 
previously read. A Nvidia document about color keying emulation states that 
Nvidia drivers ignore color keying on Alpha 3D textures. Thus we need a test 
to (a) be sure that the patch is correct and (b) make sure we don't revert the 
patch if reverting it happens to fix some app in the future.

Take a look at dlls/ddraw/tests/dsurface.c and dlls/ddraw/tests/visual.c. The 
best would be to write a test for the 2D blitting path in dsurface.c and a 
test for drawing with a color keyed 3D texture in visual.c
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