[PATCH 08/24] ntdll: HACK to prevent valgrind --free-fill error

Maarten Lankhorst m.b.lankhorst at gmail.com
Thu Nov 25 17:03:40 CST 2010


---
 dlls/ntdll/heap.c |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/dlls/ntdll/heap.c b/dlls/ntdll/heap.c
index df94410..933d998 100644
--- a/dlls/ntdll/heap.c
+++ b/dlls/ntdll/heap.c
@@ -747,7 +747,7 @@ static void *realloc_large_block( HEAP *heap, DWORD flags, void *ptr, SIZE_T siz
     ARENA_LARGE *arena = (ARENA_LARGE *)ptr - 1;
     void *new_ptr;
 
-    if (arena->block_size - sizeof(*arena) >= size)
+    if (arena->block_size - sizeof(*arena) >= size && !RUNNING_ON_VALGRIND)
     {
         SIZE_T unused = arena->block_size - sizeof(*arena) - size;
 
@@ -1820,7 +1820,7 @@ PVOID WINAPI RtlReAllocateHeap( HANDLE heap, ULONG flags, PVOID ptr, SIZE_T size
 
     oldBlockSize = (pArena->size & ARENA_SIZE_MASK);
     oldActualSize = (pArena->size & ARENA_SIZE_MASK) - pArena->unused_bytes;
-    if (rounded_size > oldBlockSize)
+    if (rounded_size > oldBlockSize || RUNNING_ON_VALGRIND)
     {
         char *pNext = (char *)(pArena + 1) + oldBlockSize;
 
@@ -1835,7 +1835,8 @@ PVOID WINAPI RtlReAllocateHeap( HANDLE heap, ULONG flags, PVOID ptr, SIZE_T size
         }
         if ((pNext < (char *)subheap->base + subheap->size) &&
             (*(DWORD *)pNext & ARENA_FLAG_FREE) &&
-            (oldBlockSize + (*(DWORD *)pNext & ARENA_SIZE_MASK) + sizeof(ARENA_FREE) >= rounded_size))
+            (oldBlockSize + (*(DWORD *)pNext & ARENA_SIZE_MASK) + sizeof(ARENA_FREE) >= rounded_size) &&
+            !RUNNING_ON_VALGRIND)
         {
             /* The next block is free and large enough */
             ARENA_FREE *pFree = (ARENA_FREE *)pNext;
-- 
1.7.2.3


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