[PATCH 1/5] ddraw: Use a linear filter in ddraw_surface7_Blt().

Henri Verbeet hverbeet at gmail.com
Tue Oct 12 07:39:38 CDT 2010


On 12 October 2010 14:34, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>
> Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
>> +    hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL,
>> +            SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
> Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.
>
http://bugs2.winehq.org/attachment.cgi?id=31177



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