d3dx9: Implement D3DXFVFFromDeclarator. (try 2)

Henri Verbeet hverbeet at gmail.com
Wed Sep 1 07:27:01 CDT 2010


On 1 September 2010 02:40, Misha Koshelev <misha680 at gmail.com> wrote:
> +    while (texture <= 8)
What is the "texture == 8" case for? Also, it seems to me FVFs require
texcoords to be assigned to consecutive texture units.



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