[PATCH 6/6] d3dcompiler: Implement D3DGetDebugInfo().
hverbeet at gmail.com
Mon Sep 20 13:11:24 CDT 2010
2010/9/20 Rico Schüller <kgbricola at web.de>:
> D3DGetDebugInfo() (D3DGetBlobPart(D3D_BLOB_DEBUG_INFO)) isn't the only one
> which returns just the memory. There are other cases as well (e.g.
> D3D_BLOB_LEGACY_SHADER) which do the same stuff. It doesn't make it
> impossible to add a DXBC containing a SDBG chunk, it only avoids the case
> where you have only the SDBG without any other chunk (which is not a full
Well sure, the "count != 1" somewhat guards against that.
Nevertheless, I still think it qualifies as incredibly ugly. You're
not creating a DXBC, so it doesn't make sense to abuse dxbc_write()
for writing it to the blob.
More information about the wine-devel