wined3d: Keep track of textures projection state in compiled pixel shaders. [try 2]

Henri Verbeet hverbeet at gmail.com
Wed Sep 29 05:21:58 CDT 2010


On 28 September 2010 23:07, Matteo Bruni <matteo.mystral at gmail.com> wrote:
>
You still need to use this state in the shader backends, instead of
getting it from the stateblock.



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