Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

Michael Mc Donnell michael at mcdonnell.dk
Thu Aug 4 01:48:12 CDT 2011


On Wed, Aug 3, 2011 at 2:39 PM, Michael Mc Donnell <michael at mcdonnell.dk> wrote:
> Anyway you're right it's probably a good idea to stay clear of them in
> order to avoid potential compiler issues. I've updated the patch to
> implement UDEC3 and UDEC3N using shifts and masks instead of
> bit-fields. It will still only work on little-endian machines though.
> Does it look ok?

I've rebased my D3DXWeldVertices patch. Git was having trouble
applying it after Alexandre committed my ConvertPointRepsToAdjacency.
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