[PATCH 1/3] wined3d: Relax depth blit requirements
Henri Verbeet
hverbeet at gmail.com
Fri Dec 9 06:40:27 CST 2011
On 9 December 2011 12:54, Stefan Dösinger <stefan at codeweavers.com> wrote:
> This fixes bug 10636.
A proper commit message would be a good start.
> + BOOL in_scene;
A test to show that this is actually needed for d3d9 wouldn't hurt.
The condition in wined3d is there because it was already there when we
actually implemented depth blits, but it's probably a leftover from
your original ddraw code or something.
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