Anyone using Wine D3D under Parallels?
Misha Koshelev
misha680 at gmail.com
Tue Feb 15 14:37:40 CST 2011
I am trying some simple patches for:
http://bugs.winehq.org/show_bug.cgi?id=24642
and noticed that although glxinfo reports:
misha at ubuntu:~/.wine/drive_c/Program Files/Tag$ glxinfo | grep -i render
direct rendering: Yes
OpenGL renderer string: Parallels using NVIDIA GeForce GT 330M OpenGL Engine
I get:
misha at ubuntu:~/.wine/drive_c/Program Files/Tag$ wine Tag.exe
err:winediag:X11DRV_WineGL_InitOpenglInfo The Mesa OpenGL driver is
using software rendering, most likely your OpenGL drivers haven't been
installed correctly
fixme:d3d_caps:wined3d_guess_card No card selector available for GL
vendor 4 and card vendor 0000.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e6f4,0x00000000), stub!
and I get different results under Parallels than running directly on the Mac
This does not seem to cause a problem for other game demos, such as
http://bugs.winehq.org/show_bug.cgi?id=24642, but the message is still
there.
Any ideas?
Thank you
Misha
p.s. I compiled wine git with:
./configure CPPFLAGS='-I/usr/X11/include' LIBS='-lGL -lGLU'
LDFLAGS='-L/usr/X11/lib'
make && sudo make install
and am using the command:
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib" wine ...
on the Mac side.
Thank you.
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