Anyone using Wine D3D under Parallels?
misha680 at gmail.com
Wed Feb 16 15:35:26 CST 2011
On Wed, Feb 16, 2011 at 4:00 PM, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
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> Am 16.02.2011 um 02:24 schrieb Misha Koshelev:
>> What would you recommend using? Do you mean MacOS itself in this
>> specific instance, or was that a general comment (i.e., use Fedora not
> I am nowadays mostly using Linux for development, but I also have my Wine development stuff also set up on OSX, and it is working okish. Some things are better(e.g. the GL profiler is cool, if it works), some things are troublesome(e.g. it is generally slower, some newer extensions are missing).
> I'd prefer MacOS over Linux in a VM. Linux vs MacOS directly on the hardware is a matter of taste and where you feel at home. The advantage of Linux is that if you have a situation where something behaves oddly there are more people who know your platform. On the other hand, Wine could certainly use more Mac devs.
> My Linux is installed on a USB disk with an EFI bootloader so I can comfortably boot it on OSX by holding down the Alt key. However, the reason for that are other machines, not the macbook.(switch work environment quickly without maintaining 5 installations),
> PS: I don't intend to interpret Henri's words, this mail is meant as a general MacOS+Wine development experience report.
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Thanks a lot for your info!
Just out of curiosity - how did you build wine git on Mac OS X?
There is the simple way that I gleaned from several sources, namely:
./configure CPPFLAGS='-I/usr/X11/include' LIBS='-lGL -lGLU'
make && sudo make install
and then, to use:
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib" wine ...
However, this seems to be missing quite a few libraries (libjpeg).
I tried to look at the MacPorts build commands by doing:
sudo port -d install wine-devel
and then copying the ./configure command:
./configure --prefix=/opt/local --without-alsa --without-audioio
--without-capi --with-cms --with-coreaudio --with-cups --with-curses
--without-esd --with-fontconfig --with-freetype --without-gphoto
--with-glu --with-gnutls --without-gsm --without-hal --without-jack
--with-jpeg --without-ldap --without-mpg123 --without-nas
--without-openal --with-opengl --with-openssl --without-oss --with-png
--with-pthread --without-sane --with-tiff --without-v4l
--with-xcomposite --with-xcursor --with-xinerama --with-xinput
--with-xml --with-xrandr --with-xrender --with-xshape --with-xshm
--with-xslt --with-xxf86vm --with-x --x-include=/opt/local/include
but the build is failing to find the MacPorts libraries.
Any suggestions much appreciated.
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