Anyone using Wine D3D under Parallels?

Stefan Dösinger stefandoesinger at gmx.at
Fri Feb 18 02:33:44 CST 2011


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Am 18.02.2011 um 02:13 schrieb Misha Koshelev:
> Is this something proprietary to Codeweavers developers only?
I am not sure. We release our Wine source code(required by the LGPL). We submitted the changes we made to our Xorg back to Apple and the Xorg developers, but I think we haven't released our source tree itself(not required by the X11 license), mostly because there's little reason to use it. I am using it because that way my development setup is closer to the actual product we ship, but it has no advantage over the Snow Leopard Apple X11 + a few hand compiled libraries. (Ok, I think our hacky xrandr implementation didn't make it into the upstream repo)


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