GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

Stefan Dösinger stefandoesinger at gmx.at
Sat Jul 23 17:18:22 CDT 2011


Hi,

I just started reading this, I'll write more once I am done. Just a quick 
question: What do you mean with "built in function" in the comment above 
color_to_vector?

Stefan

On Friday 22 July 2011 12:56:14 Michael Mc Donnell wrote:
> Here is my stab at D3DXWeldVertices in one big patch. It implements
> most of the case I could think of except for attribute sorting (which
> I don't completely understand how works).
> 
> I have also attached a test case for attribute sorting as a separate
> patch. I do not intend to submit that test case because it cannot
> easily be made into a todo_wine without producing "succeeded inside
> todo block" messages. It is simply here for reference if someone later
> wants to implement it. I did not implement attribute sorting because I
> think it might require some changes to OptimizeInPlace, which I
> already use for compacting the mesh and building the vertex_remap
> array.
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