wined3d: Only update the sampler map when needed

Henri Verbeet hverbeet at gmail.com
Tue Jul 26 16:13:53 CDT 2011


On 26 July 2011 22:28, Stefan Dösinger <stefan at codeweavers.com> wrote:
> -        if (state < gl_info->limits.fragment_samplers)
> +        if (state < gl_info->limits.combined_samplers)
This looks like it should be a separate change.

> +        device->fixed_function_usage_map = 0xff;
This looks questionable, it will cause unused textures to be loaded.



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