On 6 June 2011 09:11, Stefan Dösinger <stefandoesinger at gmx.at> wrote: >> Since we report D3DPMISCCAPS_CLIPTLVERTS. > Do we still need GL_ARB_depth_clamp after this change? > We may need it for D3DUSAGE_DONOTCLIP vertex buffers, so I kept the extension for the moment.