[PATCH 1/5] wined3d: Don't clamp vertex depth values.

Henri Verbeet hverbeet at gmail.com
Mon Jun 6 02:40:46 CDT 2011


On 6 June 2011 09:11, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>> Since we report D3DPMISCCAPS_CLIPTLVERTS.
> Do we still need GL_ARB_depth_clamp after this change?
>
We may need it for D3DUSAGE_DONOTCLIP vertex buffers, so I kept the
extension for the moment.



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