[PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

Henri Verbeet hverbeet at gmail.com
Tue Jun 7 04:43:17 CDT 2011


On 7 June 2011 11:16, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
>> -    if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
>> reg_maps->usestexldd)
> Why is reg_maps->usestexldd not true in pixel shaders?
>
Well, it may be, but the instruction we care about here is texldl. I
could of course add a usestexldl condition, but afaik there isn't any
reason not to enable ARB_shader_texture_lod if it's available.



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