[PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

Matteo Bruni matteo.mystral at gmail.com
Tue Jun 7 07:39:33 CDT 2011


2011/6/7 Henri Verbeet <hverbeet at gmail.com>:
> On 7 June 2011 11:16, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>> On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
>>> -    if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
>>> reg_maps->usestexldd)
>> Why is reg_maps->usestexldd not true in pixel shaders?
>>
> Well, it may be, but the instruction we care about here is texldl. I
> could of course add a usestexldl condition, but afaik there isn't any
> reason not to enable ARB_shader_texture_lod if it's available.
>

Actually, there is already a usestexldl flag around. Unlikely that it
would make any practical difference though...



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