[PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

Matteo Bruni matteo.mystral at gmail.com
Tue Jun 7 08:00:52 CDT 2011


2011/6/7 Henri Verbeet <hverbeet at gmail.com>:
> On 7 June 2011 14:39, Matteo Bruni <matteo.mystral at gmail.com> wrote:
>>> Well, it may be, but the instruction we care about here is texldl. I
>>> could of course add a usestexldl condition, but afaik there isn't any
>>> reason not to enable ARB_shader_texture_lod if it's available.
>>>
>>
>> Actually, there is already a usestexldl flag around. Unlikely that it
>> would make any practical difference though...
>>
> Yes. In case it wasn't entirely clear, what I meant was adding
> "reg_maps->usestexldl" to the existing "reg_maps->usestexldd"
> condition for enabling the extension.
>

Yep, I misunderstood...



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