[2/3] wined3d: Fix context_apply_draw_buffers() with backbuffer ORM.

Henri Verbeet hverbeet at gmail.com
Tue Jun 21 17:37:52 CDT 2011


On 21 June 2011 23:49, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> Here I modified surface_get_gl_buffer() to fix backbuffer ORM, an
> alternative approach would be to modify
> context_apply_[blit|clear|draw]_state() in a similar fashion instead.
>
Yeah, I think I'd prefer the alternative. We handle onscreen and
offscreen surfaces separately for the FBO cases as well, and
conceptually I'd prefer ORM checks to be in the context code if
anywhere.



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