[4/4] d3d8: Test depth stencil size mismatches

Stefan Dösinger stefan at codeweavers.com
Thu Mar 10 16:26:43 CST 2011


Am Donnerstag 10 März 2011, 22:15:39 schrieb Henri Verbeet:
> You could just ask wined3d for the surface size.
Yes, with the overhead of two Surface::GetDesc calls per SetRenderTarget call.
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