wined3d/device: Avoid repeated calculations of idx and shift in IWineD3DDeviceImpl_MarkStateDirty(). (resend)

Alexandre Julliard julliard at winehq.org
Wed Mar 16 08:39:35 CDT 2011


Adam Martinson <amartinson at codeweavers.com> writes:

> ---
>  dlls/wined3d/device.c |   17 ++++++++---------
>  1 files changed, 8 insertions(+), 9 deletions(-)

You still need to demonstrate that this is an improvement. Compilers are
pretty good nowadays, and doing such micro-optimizations at the source
level is usually futile.

-- 
Alexandre Julliard
julliard at winehq.org



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