[PATCH 1/2] d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
Henri Verbeet
hverbeet at gmail.com
Mon May 2 06:35:36 CDT 2011
On 2 May 2011 13:18, John Edmonds <pocketcookies2 at gmail.com> wrote:
> + /*Pull all currently available messages. We don't care about messages generated after this loop exits.*/
> + while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
> + {
> + TranslateMessage(&msg);
> + DispatchMessage(&msg);
> + }
You should probably use flush_events() for that.
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