Support for D3DQUERY_TIMESTAMP* queries...

Adam Martinson amartinson at codeweavers.com
Fri May 27 14:16:40 CDT 2011


On 05/27/2011 01:23 PM, Adam Martinson wrote:
> On 05/25/2011 11:31 AM, Stefan Dösinger wrote:
>> On Wednesday 25 May 2011 18:23:39 Adam Martinson wrote:
>>> Do you think that needs to be done before I submit those or is that
>>> something that can come later?
>> I'd prefer to have this checked before submitting. It shouldn't take 
>> long.
>> Just write a test app that grabs the timestamp in a loop and prints 
>> it to
>> stdout and see what kind of values it writes. If it does wrap around 
>> in a
>> reasonable amount of time(e.g. a few hours) write a test that waits 
>> for the
>> wraparound to approach, starts a disjoint query, waits until after the
>> wraparound, ends the disjoint query and prints its result.
> Ran a test for 10 mins or so, on my card it behaves like the 
> GL_ARB_timer_query version, except the frequency is 10ns instead of 
> 1ns... so it doesn't look like it would wrap around in my lifetime.  I 
> can include that test with an environment variable to set the number 
> of iterations if you like.
Are these ok to submit now?


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