[8/8] d3d8: Use D3DPRIMITIVETYPE -> WINED3DPRIMITIVETYPE enum conversion function instead of implicit conversion (clang)

Frédéric Delanoy frederic.delanoy at gmail.com
Mon May 30 04:29:26 CDT 2011


On Mon, May 30, 2011 at 10:58, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>
> Am 29.05.2011 um 19:35 schrieb Frédéric Delanoy:
>
>> Please skip this patch; it needs adaptation to avoid rebasing/merge
>> conflicts due to changes to be done in patch " [7/8] d3d8: Use
>> D3DRENDERSTATETYPE -> WINED3DRENDERSTATETYPE enum conversion function
>> instead of implicit conversion (clang)."
>>
>> I'll resend both patches in a subsequent series.
> To avoid confusion it is better to resend them as [7/8] and [8/8] as long as the original patches aren't applied. Now I'd recommend you to wait until today's commit wave before resending anything else to see which patches are applied and resend the others.

Yeah right, I changed/adapted the title in [7/8] since the conv
function wasn't needed anymore and thought that if I used a [7/8] with
another subject and (try 2) it wouldn't be noticed straightforwardly.

Frédéric



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