RFC: ddraw: Fix conversion between D3DVIEWPORT and D3DVIEWPORT2

Octavian Voicu octavian.voicu at gmail.com
Thu Nov 10 11:32:18 CST 2011


Hi,

Attached is a series of patches to add better tests and fix Wine's
implementation of the conversion between D3DVIEWPORT and D3DVIEWPORT2
structures in IDirect3DViewport / IDirect3DViewport2 / IDirect3DViewport3
implementation.

I'm sending this to to wine-devel because next commit round will be on
Monday, so I hope to get some feedback until then and fix any issues before
sending to wine-patches. I'm also working on
fixing IDirect3DViewport::TransformVertices, which at the very least does
not work if viewport data is set using D3DVIEWPORT2. This will fix bug
http://bugs.winehq.org/show_bug.cgi?id=11819, which is actually caused by
Wine's buggy implementation of TransformVertices and has nothing to do with
the z-buffer locking not begin implemented. I'm working on some tests and a
fix, and will post them here when they are ready.

Octavian

--

Octavian Voicu (5):
  ddraw/tests: Remove some redundant d3d viewport tests.
  ddraw/tests: Add macro to verify viewport data bounds.
  ddraw/tests: Make ViewportTest loop through an array of tests.
  ddraw: Add error checking for IDirect3DViewportImpl_[GS]etViewport,
    with tests.
  ddraw: Add more viewport tests and make them pass under Windows and
    Wine.

 dlls/ddraw/tests/d3d.c |  329
++++++++++++++++++++++++++++--------------------
 dlls/ddraw/viewport.c  |  114 ++++++++++-------
 2 files changed, 260 insertions(+), 183 deletions(-)
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