[1/2] d3dx9: Implemented non-equal declaration support in CloneMesh.

Michael Mc Donnell michael at mcdonnell.dk
Mon Oct 24 10:55:27 CDT 2011


On Mon, Oct 24, 2011 at 9:13 AM, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> Hi Michael,
>
> +    for (i = 0; declaration1[i].Stream != 0xff; i++)
> +    {
> +        if (memcmp(&declaration1[i], &declaration2[i], sizeof(*declaration1)))
>
> Doesn't that loop need to stop at the first end marker of either
> declaration? I.e. may the first vertex declaration be longer than the
> second one?

The first vertex declaration may be longer than the second one, e.g.
to make room for more vertex attributes. The loop actually still
breaks if the second declaration is shorter because it will have an
end marker and the first one doesn't.

I must admit it is difficult to read. I guess It would be easier to
read the code if it first finds the size of each declaration and does
a full memcmp if they're equal:

static BOOL declaration_equals(CONST D3DVERTEXELEMENT9 *declaration1,
CONST D3DVERTEXELEMENT9 *declaration2)
{
    UINT size1, size2;

    /* Find the size of each declaration */
    for (size1 = 0; declaration1[size1].Stream != 0xff; size1++);

    for (size2 = 0; declaration2[size2].Stream != 0xff; size2++);

    /* If not same size then they are definately not equal */
    if (size1 != size2)
        return FALSE;

    /* Check that all components are the same */
    if (memcmp(declaration1, declaration2, size1*sizeof(*declaration1)) == 0)
        return TRUE;

    return FALSE;
}

I'll update the patch and send it again.



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