[PATCH 4/5] wined3d: Refuse to create a D3D10 wined3d device if it is not supported by the GPU.

Henri Verbeet hverbeet at gmail.com
Mon Oct 24 12:52:59 CDT 2011


On 24 October 2011 18:58, Matteo Bruni <mbruni at codeweavers.com> wrote:
> +        if (wined3d->dxVersion >= 10 && (shader_caps.VertexShaderVersion < WINED3DVS_VERSION(4,0)
> +                || shader_caps.PixelShaderVersion < WINED3DPS_VERSION(4,0)))
This should probably be handled in dxgi_device_init().



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