[PATCH 2/5] ddraw: Implement copy_mipmap_chain() on top of wined3d_surface_blt().

Stefan Dösinger stefandoesinger at gmx.at
Mon Oct 31 09:04:46 CDT 2011


On Sunday 30 October 2011 18:06:33 Henri Verbeet wrote:
> +            if (FAILED(hr =
> wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
> +                    src_level->wined3d_surface, &src_rect, 0, NULL,
> WINED3DTEXF_POINT)))
Wouldn't wined3d_device_update_surface be a better match? 
IDirect3DDevice7::Load could probably be handled by 
wined3d_device_update_texture if it wasn't for color keys/palettes.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 836 bytes
Desc: This is a digitally signed message part.
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20111031/64c89df7/attachment.pgp>


More information about the wine-devel mailing list