[PATCH 2/5] ddraw: Implement copy_mipmap_chain() on top of wined3d_surface_blt().
Stefan Dösinger
stefandoesinger at gmx.at
Mon Oct 31 09:04:46 CDT 2011
On Sunday 30 October 2011 18:06:33 Henri Verbeet wrote:
> + if (FAILED(hr =
> wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
> + src_level->wined3d_surface, &src_rect, 0, NULL,
> WINED3DTEXF_POINT)))
Wouldn't wined3d_device_update_surface be a better match?
IDirect3DDevice7::Load could probably be handled by
wined3d_device_update_texture if it wasn't for color keys/palettes.
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