resource_check_usage Unhandled usage flags 0x8
Michael Stefaniuc
mstefani at redhat.com
Fri Sep 9 14:02:29 CDT 2011
On 09/09/2011 08:24 PM, Luis C. Busquets Pérez wrote:
> I do not from which exact version of wine, whenever I run Civilization
> IV bryond the sword, losts of fixmes appear with the message
>
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
>
> Since those fixmes did not appear before I wonder if this is a bug.
Not at all, those are very common. And harmless.
> I do not understand how it is that the function resource_check_usage
> uses a flag that before it wasn't, was it? Can anybody clarify the usage
> of the flag 0x8 and if this is a bug?
Not a bug. I figure something changed and you hit now a different code
path that sets the D3DUSAGE_WRITEONLY flag. That's just a hint to the
driver that the application doesn't intend to read that VBO or index
buffer. The driver is free to take that hint or ignore it.
bye
michael
More information about the wine-devel
mailing list