Using ApiTrace to improve D3D/OpenGL performance

Emanuele Oriani emaentra at ngi.it
Fri Sep 30 16:24:17 CDT 2011


I guess if you can reproduce the same exact frames, then probably you 
can get real FPS your videocard might crunch, duplicated operation and 
maybe improve/exclude paths of code which slow down the 'real' rendering?

Cheers

On 30/09/11 21:15, Henri Verbeet wrote:
> On 30 September 2011 22:07, Emanuele Oriani<emaentra at ngi.it>  wrote:
>> This might be useful to understand where some bottlenecks of wined3d might
>> be?
>> What do you think?
>>
> Yeah, I'm aware of apitrace, through Mesa. I haven't used it for
> debugging wined3d so far, but I probably will at some point. I'm not
> sure it's really suited for profiling wined3d much though, other than
> for creating something reproducible to profile. (That's useful, but
> doesn't solve the entire problem.)
>



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