d3dx9: ID3DXConstantTable

Henri Verbeet hverbeet at gmail.com
Tue Aug 28 03:50:56 CDT 2012


On 28 August 2012 09:12, Rico Schüller <kgbricola at web.de> wrote:
> 3. The wine_todo should be fixed in the test. Is there a way to disable them
> to show up, when running e.g. "wine d3dx9_36_test.exe.so shader"? It's a bit
> annoying when you search for your own failing tests. Well I could comment
> out the tests, but that's also not a very fine solution.
>
You can set WINETEST_PLATFORM=wine, but the easiest is probably to
just do "make shader.ok" instead of trying to run the test manually.



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