[6/6] d3drm: Implement GetParent

André Hentschel nerv at dawncrow.de
Mon Jan 9 16:02:23 CST 2012


Am 09.01.2012 22:33, schrieb Michael Stefaniuc:
> On 01/09/2012 09:42 PM, André Hentschel wrote:
>> Am 08.01.2012 20:02, schrieb Nikolay Sivov:
>>> On 1/8/2012 20:47, André Hentschel wrote:
>>>> ---
>>>>   dlls/d3drm/frame.c       |   11 +++++++----
>>>>   dlls/d3drm/tests/d3drm.c |   16 ++++++++--------
>>>>   2 files changed, 15 insertions(+), 12 deletions(-)
>>>>
>>>> diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
>>>> index 212f7dd..b72700c 100644
>>>> --- a/dlls/d3drm/frame.c
>>>> +++ b/dlls/d3drm/frame.c
>>>> @@ -33,6 +33,7 @@ typedef struct {
>>>>       IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
>>>>       IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
>>>>       LONG ref;
>>>> +    LPVOID parent;
>>>>   } IDirect3DRMFrameImpl;
>>> Parent is store as another frame interface pointer, right? Why void* here?
>>
>> Didn't read that at first time. I wanted to access parent as LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 and maybe LPDIRECT3DRMFRAME3
> Store the object in the parent pointer and then you can easily return a
> pointer to all interfaces implemented by the parent in a type safe manner:
>     IDirect3DRMFrameImpl *parent;
> 
> bye
> 	michael
> 

good idea, thx

-- 

Best Regards, André Hentschel



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