[PATCH 1/4] server: Add mechanism to store and retrieve information about a socket (try 2).

Vitaliy Margolen wine-devel at kievinfo.com
Fri Jan 13 08:56:10 CST 2012


On 01/13/2012 12:05 AM, Erich E. Hoover wrote:
> Real Name:
>      Erich Hoover
>
> Changelog:
>      server: Add mechanism to store and retrieve information about a socket.
>

> +
> +/* Get and set user-accessible socket variables */
> + at REQ(get_socket_variable)
> +    obj_handle_t handle;        /* handle to the socket */
> +    unsigned int varcode;       /* variable to return */
> +    unsigned int varsize;       /* size of variable to return */
> + at REPLY
> +    char         ok;            /* operation status */
> +    int          value;         /* returned value of variable */
> + at END
> +
> + at REQ(set_socket_variable)
> +    obj_handle_t handle;        /* handle to the socket */
> +    unsigned int varcode;       /* variable to set */
> +    unsigned int varsize;       /* size of variable to set */
> +    int          value;         /* value of variable to set */
> + at REPLY
> +    char         ok;            /* operation status */
> + at END
You are not using "ok" parameters in either of the calls. You should use 
status returned by wine_server_call_() for things like that.

Also size seems to be redundant here. If it's an int - store it as int on 
both sides. This also implies you should use an array instead of struct for 
a storage. And drop size checks.

One more thing, keep in mind that time_t is not unsigned int. But long.

Vitaliy.



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