[PATCH] wined3d: Reduce console flood with an Ogre3D Game
Detlef Riekenberg
wine.dev at web.de
Tue Jan 24 17:40:49 CST 2012
On Sun, 2012-01-22 at 19:53 +0100, Henri Verbeet wrote:
> On 22 January 2012 19:44, Detlef Riekenberg <wine.dev at web.de> wrote:
> > - if (usage & ~handled)
> > + static DWORD reported_once;
> > +
> > + if (usage & ~(handled | reported_once))
> > + {
> > + reported_once |= (usage & ~handled);
> > FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
> > + }
> I don't think so.
Sorry, I have no Idea, what objections do you have.
The code works.
Without my Patch, the console is flooded with:
0024:fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
With my Patch, the message is printed only once.
(The app is using native d3dcompiler_42 and d3dx9_42)
--
By by ... Detlef
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