[PATCH 2/4] ddraw/tests: Add an IDirect3DTexture::Load color key test

Marvin testbot at testbot.winehq.org
Tue Jan 31 06:19:53 CST 2012


Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=16745

Your paranoid android.


=== WNT4WSSP6 (32 bit ddraw2) ===
ddraw2.c:1117: Test failed: Got unexpected hr 0x88760064.
ddraw2.c:1129: Test failed: Got unexpected hr 0x88760064.
ddraw2.c:1131: Test failed: Got unexpected hr 0x887600d7.
ddraw2.c:1140: Test failed: Got unexpected hr 0x88760064.
ddraw2.c:1143: Test failed: dwColorSpaceLowValue is 0xff.
ddraw2.c:1144: Test failed: dwColorSpaceHighValue is 0xff.
ddraw2.c:1152: Test failed: Got unexpected hr 0x88760064.
ddraw2.c:1155: Test failed: dwColorSpaceLowValue is 0xff.
ddraw2.c:1156: Test failed: dwColorSpaceHighValue is 0xff.

=== W7PROX64 (64 bit ddraw2) ===
ddraw2.c:1111: Test failed: Failed to get Direct3DTexture interface, hr 0x80004002.
ddraw2.c:1113: Test failed: Failed to get Direct3DTexture interface, hr 0x80004002.
Timeout

=== TEST64_W7SP1 (64 bit ddraw2) ===
ddraw2.c:1111: Test failed: Failed to get Direct3DTexture interface, hr 0x80004002.
ddraw2.c:1113: Test failed: Failed to get Direct3DTexture interface, hr 0x80004002.
Timeout



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