[PATCH 2/2] opengl32: Check for valid context in wglGetProcAddress
Roderick Colenbrander
thunderbird2k at gmail.com
Mon Jun 25 10:18:39 CDT 2012
On Mon, Jun 25, 2012 at 1:22 AM, Chris Robinson <chris.kcat at gmail.com> wrote:
> On Sunday, June 24, 2012 10:42:11 PM Roderick Colenbrander wrote:
>> @@ -797,7 +797,7 @@ static void test_getprocaddress(HDC hdc)
>> /* Temporarily disable the context, so we can see that we can't
>> retrieve functions now. */ wglMakeCurrent(hdc, NULL);
>> func = wglGetProcAddress("glActiveTextureARB");
>> - todo_wine ok(func == NULL, "Function lookup without a context passed,
>> expected a failure; last error %#x\n", GetLastError());
>> + ok(func == NULL, "Function lookup without a context passed, expected a
>> failure; last error %#x\n", GetLastError());
>> wglMakeCurrent(hdc, ctx);
>> }
>
> Does this apply to all functions, or just the ones MS's DLL doesn't implement?
> I could imagine wlgGetProcAddress still returning functions that are in
> opengl32.dll without worrying about the driver.
>
>
>From what I remember wglGetProcAddress doesn't return <GL1.1 functions
which are in opengl32.dll. I can easily add a test for this.
Roderick
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