Preprocessing asm shaders

Stefan Dösinger stefandoesinger at gmx.at
Mon Mar 12 17:31:49 CDT 2012


Am Montag, 12. März 2012, 22:13:45 schrieb Józef Kucia:
> I wonder if it's fine to change wpp behavior for strings passing the
> end of line to mimic the behavior observed on Windows. Perhaps,
> strings passing the end of line could be treated as an error by
> default. Whereas D3DCompiler would activate an option to treat such
> strings as a warning.
My first guess would be to see how other users of wpp are behaving, or are 
supposed to behave. grep claims that the other parts of Wine that use wpp are 
toold/widl and tools/wrc. Beyond those it's probably a good idea to keep HLSL 
in mind, even if we don't have a HLSL compiler yet.

What I don't know is if/how you can write proper tests for widl and wrt. They 
have counterparts on Windows(midl and windres afaik), but they live in tools/ 
and not programs/ in the Wine source.




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