[PATCH] wined3d: When releasing resources, don't perform any other operations on device if it has been released.
titan.costa at gmail.com
Sat Mar 31 16:30:47 CDT 2012
Le 31/03/2012 22:46, Henri Verbeet a écrit :
> This looks wrong. Is there a legitimate way that this can happen?
The FIXME in wined3d_device_decref says :
FIXME("Device released with resources still bound, acceptable but
If this is "acceptable", resources must not use the device afterwards
because it's released.
If it's legitimate ? I don't know. The game craches when exiting. This
may be due to a bad objects and resources freeing.
Do you have a better idea ?
Btw, the problem is easily reproductible. The bugzlla entry contain the
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