[PATCH] d3drm: Retreive mesh name at loading time. Implement GetName and SetName. (try 5) (resend)
Alexandre Julliard
julliard at winehq.org
Wed May 9 04:55:06 CDT 2012
Christian Costa <titan.costa at gmail.com> writes:
> Try 5: Use a growing buffer to store name.
I don't think a growing buffer makes sense for this.
> + if (name)
> + {
> + *size = min(*size, This->name_size);
> + memcpy(name, This->name, *size);
> + /* Make sure we have the terminating 0 in case of truncation */
> + name[*size] = 0;
Buffer overflow.
--
Alexandre Julliard
julliard at winehq.org
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