[PATCH 1/5] d3dcompiler: Make SlWriteBytecode return the shader size.

Stefan Dösinger stefandoesinger at gmx.at
Mon May 14 11:29:07 CDT 2012


Am Montag, 14. Mai 2012, 17:24:01 schrieb Matteo Bruni:
> -            CopyMemory(pos, messages, strlen(messages) + 1);
> +            memcpy(pos, messages, strlen(messages) + 1);
> ...
> -    if (shader == NULL)
> +    if (!shader)
This looks unrelated. The changes are OK, but should be in another patch.
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