[PATCH 1/4] dsound: Remove minlen, since we always mix full chunks anyway

Andrew Eikum aeikum at codeweavers.com
Tue May 15 08:15:19 CDT 2012


On Tue, May 15, 2012 at 12:33:25PM +0600, Alexander E. Patrakov wrote:
> Andrew Eikum wrote:
> > -
> > -	TRACE("Mixed at least %d from all buffers\n", minlen);
> > -	return minlen;
> 
> Hi. You have removed the message that could say "Mixed at least 0 from
> all buffers" (as seen, e.g., for Armored Fist 3 and sometimes even for
> foobar2000). What was the reason for that "0" (or, rather, 1024, 1024,
> 1024, 0, 2048, 1024, ... sequence) seen in some games? Was it also fixed
> by your patch?
> 

That message was made redundant with the one at the beginning of
MixToPrimary, so I removed it. I don't know what causes that hiccup,
but it should still show up in log files in the first MixToPrimary
TRACE.

Andrew



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