d3dx9_36: Implement D3DXSHRotate

Henri Verbeet hverbeet at gmail.com
Mon Sep 3 05:44:31 CDT 2012


On 3 September 2012 12:02, Rico Schüller <kgbricola at web.de> wrote:
> +        sinb = sqrt( 1.0f - matrix->u.m[2][2] * matrix->u.m[2][2] );
>
> I'd prefer to declare the variables as locally as possible.
>
As an aside, you'll probably want to use floating point functions like
sqrtf() instead of ones operating on doubles like sqrt() in most of
d3dx9. That's not a new issue though.



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